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Merchants of kaidan train negotiations
Merchants of kaidan train negotiations





merchants of kaidan train negotiations

Personality, Luck and maybe Intelligence are important as well as speech skills, streetwise/etiquette and mercantile

merchants of kaidan train negotiations

This would give another use for ingredients and increase the play style of a non combat character. Orcs would like gold but any shiny metal will do. Gold works with all but items and ingredients work much more with certain groups.Ī rat could be 'bought' with an ingredient (something representing food. Add options to attempt bribery when in contact with enemies. Adventurers would mostly bring back weapons and armor so if you go youll get options for more expensive/rare stuff.

merchants of kaidan train negotiations

You could also hire adventurers to go dungeon diving and sell the loot in store. This would make dungeon diving a fiscal reality for a different reason. Opens up the guild to trade with enemies and open shops selling this equipment. if u kill it u can place a lvl 3 foreman u pre-trained earlier and if u keep supplying it with wood it generate even more money then the other 2 income options, but supplying wood al time is annoying in my opinion so i save it to the very last just like partnership offerings (i dont like controling more then 1 trader, it get tedious & confusing for me fast).New guild: Bankers/merchants/traders guildīanking the unbanked. Kaidan only lacks Hacking and Damping and Damping is the weakest control power in the game by a long shot (it doesn't work on most enemies, if it does work it is usually minimally useful, in. On the late game you can clear a mine but its hard - u got a dragon to kill & you need lots of man & wood to even reach it safely. Same with massage place, i get masseuse after i already have an operating place + manager + items.

merchants of kaidan train negotiations

so i get it to 3 before i even start clearing them in the first place. notice you cant get the dude back once placed so u cant continue lvlup a monk after its placed. Note that you can only send a surplus of mercenaries: if you have 10 carts and 13 mercenaries you can only send 3, because the rest is necessary for operating the carts. And on the remnants of the old civilization a new one has sprouted. Only that, once they developed starships, they relatively quickly left the planet. The tags customers have most frequently applied to Merchants of Kaidan have also been applied to these products: Upcoming Releases. Merchants of Kaidan is a fictitious world, that was once a home to a space-faring civilization. The wine specialists are trained in dunlaar (+ buy items) and u add them to the ruin AFTER you clear it with Sargent, and placed a lvl3 monk. If you have a sufficent 'army' of mercenaries you can try to kill the monster and claim the mine/ruin for yourself. Looking for similar items What is similar to Merchants of Kaidan-33. I get these later on in game after i cleared a ruin and placed a monk + ~20 workers. must have to operate it.ģ wine specialist (aging, growing, and whatever the 3rd is named) On rank citizen you can buy a massage place to generate more money. Master Manager (Varerg, also get items there for massage parluers), i like clearing those next to capital first. Monk is must have to operate ruin, to work your inland ruin after its cleared. Most important on start to protect from bandits and clear ruins/mines later on, when it is lvl >=2 + you have ~25 workers more then #carts.įixes your carts when they break for free, cost efficient when starting to have many carts >10Įlemental Monk (dont remember, its somewhere close in mainland), I prefer getting specialist in this order + where i train them:







Merchants of kaidan train negotiations